So, I was discussing with @Alec about Flinterforges in the post-apocalypse, and he mentioned we’d be the best with our technology and magiq-powered motorcycles
So this got me thinking about Flinterforge biker gangs? And now I would like to discuss. Like, what do the Flinterforge biker gangs do? What kind of magiqally powered tools do they use? How do they interact with other guild gangs and what do those gangs look like?
I’m v. interested in this subject so give me all the speculation you’ve got.
We use our magiq motorcycles powered by a mixture of alchemical fuel and raw magiq energy for starters. I think we would also use enchanted weaponry like swords, knives, magiqal uzis that never run out of ammo etc and as for interaction with other guilds i think we would be friendly to guilds that are friendly to us
I’ll tentatively submit an “Animals that go fast gang”
We just ride animals that go fast.
As @Leigha put it, “leather-clad crazies running through the forests ambushing marauders and dancing around bonfires under the full moon, and yes riding bears, or tigers.”
Note, however, that the list does not stop at bears and tigers. There may also be lions (oh my!)
Weatherwatch boat gang nah I think we’d use a glider like Aang from Avitar and use our Navimancy and Unanchored skills to go post-apocalyptic globetrotting
Thornmouth would use our vast arsenal of knowledge to arm ourselves with the most powerful spells and shield our home with the strongest protection spells. We would be impenetrable. But mainly because we need to protect what may be the last repository of knowledge in the world.
The Flinterforge biker gang would probably set up base in the Forges. But go out for supplies and stuff, I think we would have a strong relationship with Thornmouth because they would have knowledge we might need to improve our arsenal.