you find no keywords on the desktop. In the drawer you find a tiny note. It says Shoreline.
“Try shoreline as the password”
it declines the passcode.
“Search the satchel for anything helpful”
on looking around a little, you spot a hidden pocket in the front pouch which originally appeared empty. It is sewed in. You need something sharp to open this.
you also notice a small folded piece of paper in the back pouch of the satchel. The pouch is tightly closed and locked with a padlock, however, and you cant get in without a key.
Hint: you now know you need to find something sharp. Try revisiting places you’ve already visited once or twice.
Read the paper
the paper is inaccessible to you, padlocked and closed.
“search the body for anything left”
you roll the body over, finding a gruesome visage, long burnt away. Its incredibly difficult to pick through the husk, but you DO find a small key. It has a number on it, but its scratched out and illegible.
“attempt to unlock the satchel padlock with the recovered small key”
the padlock clicks and opens. Inside is a piece of paper and a flip phone.
“read the paper”
im sorry. If you read this, find shelter. Dont open the door unless you have a weapon. The code is Wallflower.
Go to the computer and use wallflower as passcode
Wait! We need to find a weapon first!!!
which one are you guys going for? :3 both have their own story, each decision has consequences.
Gear up would be the wiser choice but I’m still curious what is on the computer
“leave room and use key with satchel in front of left door”
I mean, i guess we can always do other stuff after accomplishing a command. Just be careful about what you tell me to do - you never know the consequences of your decisions…
The door on the left side is closed and locked. The key does not fit. You can hear the sounds of something mechanical whirring inside. Something moves inside after a few seconds of staring at it, a shuffling, hunched figure of some sort. They make no noise whatsoever.