Booting…
Welcome, player. You do not know what is happening, but i assure you all will be revealed, in time…
All you need to do to advance our story is simply give prompts. I am but a narrator, you control your fate, here.
Commands are done through ""s. Give as simple or detailed a command as you want, but know the narrator can always interpret it differently than intended… hah… hahahaha…
executing program… Welcome, *****.
the cave is dark and damp. Slowly, you sit up, the sound of your movement echoing down the dark tunnel ahead. You feel... dizzy, as if you just fell a long distance. You can feel something under your body, and as you pull it out, you realize its a keycard. It shows a person, but for some reason, you cant really make out the details. Its blurred, darkened in places and light in others. You see a name, but that too wont focus for you. Weird. You stand. There is a path ahead, and behind you. What do you do?
you advance down the tunnel, the shadows making it difficult to pierce or parse anything in the gloom. Eventually, the tunnel rounds into a long passage. There are 2 doors, one on either wall, and a large locked door with room for a code. The wall doors are closed. You notice now that this tunnel has broken into a building of some kind, or perhaps you came from a shaft dug out of the building. Finally, you notice a small satchel bag leaning against the left wall just in front of the left door. It is closed, a small padlock on it.
you open the right hand door. it craks open slowly, and bumps against something. The room inside seems... old. Theres mildew on the walls, and some of the paper is cracked and peeling. You spot enough bunks inside the L shaped room for 6 people, as well as a small desk with a computer terminal. it is powered off.
the shelves mostly contain handbooks. Codebreaking 101, lockpicking for dummies, how to build anything… but a trio of handwritten journals are what catches your eye. All are unmarked. One seems stained slightly.
all three notebooks have several pages torn out, and mostly are filled with illegible code and script in strange languages. from the three, you manage to decode just a little from each, despite not knowing the language. another irregularity to your irregular situation. The first book reads "How many must fall so we may proceed?", the second: "The final day, twelve of us stood. We looked on the dying sun, said our prayers, and jumped into the roiling water.", and the third: "Five founders helped build our final sanctuary, so we might escape this place." A note, hastily scrawled in the bottom of the page, reads " Those who came before are gone, now. Hopefully you break the cycle. -Subject 924B".
you enter the room, pushing the burnt body into the wall. The room is barebones, flaking wallpaper covering the walls, enough beds for 6 people, a computer and desk, and a satchel, sticking out from behind the door.