A Hollow Place - A Text Adventure Anyone Can Play, Inspired By Nixxed

    • Booting…
      Welcome, player. You do not know what is happening, but i assure you all will be revealed, in time…
      All you need to do to advance our story is simply give prompts. I am but a narrator, you control your fate, here.
      Commands are done through ""s. Give as simple or detailed a command as you want, but know the narrator can always interpret it differently than intended…
      hah… hahahaha…

executing program… Welcome, *****.

the cave is dark and damp. Slowly, you sit up, the sound of your movement echoing down the dark tunnel ahead. You feel... dizzy, as if you just fell a long distance. You can feel something under your body, and as you pull it out, you realize its a keycard. It shows a person, but for some reason, you cant really make out the details. Its blurred, darkened in places and light in others. You see a name, but that too wont focus for you. Weird. You stand. There is a path ahead, and behind you. What do you do?

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“Move forward”

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Is this how to do it or is it on another platform

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You got it!

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you advance down the tunnel, the shadows making it difficult to pierce or parse anything in the gloom. Eventually, the tunnel rounds into a long passage. There are 2 doors, one on either wall, and a large locked door with room for a code. The wall doors are closed. You notice now that this tunnel has broken into a building of some kind, or perhaps you came from a shaft dug out of the building. Finally, you notice a small satchel bag leaning against the left wall just in front of the left door. It is closed, a small padlock on it.

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“Search room for a key or something to break the lock on the satchel”

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you dont spot anything in the current room that could help you open the lock.

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“Take the door on the right wall”

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you open the right hand door. it craks open slowly, and bumps against something. The room inside seems... old. Theres mildew on the walls, and some of the paper is cracked and peeling. You spot enough bunks inside the L shaped room for 6 people, as well as a small desk with a computer terminal. it is powered off.

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Nope!!! There’s a dead body in there for sure!! “Slam door shut and try the one on the left wall”

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you open this door, and it swings just fine. it opens into a large room, floor to ceiling filled with books.

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Well we know where this story ends “Walk into room and inspect the books”

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the shelves mostly contain handbooks. Codebreaking 101, lockpicking for dummies, how to build anything… but a trio of handwritten journals are what catches your eye. All are unmarked. One seems stained slightly.

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“Grab codebreaking 101, lockpicking for dummies and how to build anything and leave them by the door. Return and start skimming through journals”

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all three notebooks have several pages torn out, and mostly are filled with illegible code and script in strange languages. from the three, you manage to decode just a little from each, despite not knowing the language. another irregularity to your irregular situation. The first book reads "How many must fall so we may proceed?", the second: "The final day, twelve of us stood. We looked on the dying sun, said our prayers, and jumped into the roiling water.", and the third: "Five founders helped build our final sanctuary, so we might escape this place." A note, hastily scrawled in the bottom of the page, reads " Those who came before are gone, now. Hopefully you break the cycle. -Subject 924B".

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Ok… well against my better judgment “force the door open to the other room”

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you enter the room, pushing the burnt body into the wall. The room is barebones, flaking wallpaper covering the walls, enough beds for 6 people, a computer and desk, and a satchel, sticking out from behind the door.

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“Go to the computer and try to search for subject 924B”

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there is a long moment where nothing happens, but when the computer finally powers up, you are presented with a passcode lock.

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“Check under the keyboard and around the computer for possible passwords”

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