I love these Bearings, and I think they could all be really fun to play. I have already mentally worked up a character to playtest for each one. XD
I’m curious to know how you envision the “magiqal” use of these skills interacting with normal uses, especially since the lines between creation and spellcasting can be practically non-existent in the MAGIQ-verse. Like, let’s say I’m playing a Phantorist character who is caught by a library security officer while breaking into the building after dark, and I start telling a story (using Wit) to explain why I’m there and get myself out of trouble. That skill presumably has a decent bonus due to my Bearing, and although this task isn’t typically something I would intentionally cast a specific spell for, if I were desperate enough, I might push just a little bit of something extra into it that may or may not work as intended. Is that something I clarify as a character, or something a GM could play with and introduce effects/consequences for?